The tool basically serves the purpose of a Render Queue. Nothing fancy but it helped me learn a lot. So.been busy learning the Maya Python integration for the past 3-4 weeks.įinally managed to make a small utility tool for maya. eval( 'polySelectEdgesEveryN "edgeRing" 2 ' ) #Delete the selected edgeloops cmds. eval( 'polySelectEdgesEveryN "edgeRing" 2 ' ) mel. split( ':' ) #Select edge loops and rings. rfind( ' edges = str(start) colon = edges. polyListComponentConversion( fv = True,te = True ) cmds. select(vertexId) #Convert selection to edges. polyEvaluate( v = True ) vertexId = selectedMesh + '.vtx' cmds. ls( selection = True ) #Get the vertex count i.e. import maya.cmds as cmds import l as mel #Get the selected mesh selectedMesh = cmds. #-Reconstruct Subdiv Script for Maya- #Script by - Kanishk Chouhan #Email - #Blog - #Description - #This script allows u to reverse the result of smooth operation in maya after deleting the history #It also preserves the original UV of the mesh #Select the mesh u want to unsmooth and execute the script #Script might take some time to execute depending on the polycount.
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